romero wanted to build a bigger studio with more people and more products as he knew it was the way the industry was developing. He failed on his ambition and on the lack of his management skills but everything he and carmack spat over came through. so if you want to hate him for daikatana you have to keep in mind that it was him that allowed specter to build deusex. daikatana was a turd (with the exception of the mp which was great) but not only didn't he really contribute barely anything to it beyond his name he also took all the shit for it. To say he didnt accomplish anything is ignorant of what he did and what he does. without both studios there would never have been a game like deus ex. There's quite a lot of things wrong in your post: Beyond that, id has been teasing Doom 4 but not yet revealed it. Id's next game will be Rage, which is headed to PC, Xbox 360 and PlayStation 3 on October 4. We are huge fans of the game internally." Id CEO Todd Hollenshead added, "People shouldn't worry that we're ever going to orphan or abandon Quake. Quake 4 continued the Strogg story in 2005, after 1999's Quake III: Arena largely did away single-player to focus on multiplayer. Memory cuts us a lot of slack."ġ997's Quake II had a whole new setting, pitting players against the techno-organic Strogg. "But because it was so seminal about the 3D world and the internet gaming, it's imprinted on so many people. "I looked at the original Quake as this random thing, because we really didn't have our act together very well," Carmack said. The mix-up stemmed from shifting focus during development originally Quake was to star a Thor-like character with a mighty hammer, and feature RPG elements. However, it also had plenty of industrial complexes, soldiers, and military weaponry. The first Quake was a Doom-y shooter set in a moody fantasy dimension with Lovecraftian references, populated by hordes of demons. "But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now." "We certainly have strong factions internally that want to go do this," he explained. "We think that would be a more interesting direction than doing more Strogg stuff after Quake 4." We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction," Carmack said. "We went from the Quake II and the Quake 4 Strogg universe. However, he makes quite clear, "Nothing is scheduled here, people are not building this." □️ Come and join Flawless if it's not done yet : discord."Strong factions internally" at id Software fancy returning the Quake series to its roots and the Lovecraftian-y stylings of the original Quake, id's technical wizard John Carmack has told Eurogamer. □□ France is our current World Champion. □️ I leave you to discuss and begin preparing within your communities for this exciting international competition! If any information is missing, I will edit the initial message to share it with the community. If you need more information, do not hesitate to pm me. □ Captain applications already open in this channel: #captain-applicationĪll application information is listed here, including eligibility, how to apply, and country merges. □ As we announced, we are officially launching the Urban Terror World Cup 2k22 (UTWC)! So, let's play some UrT and meet new and familiar teammates in voice chat! In the "Virtual LAN room" channel there will be a stream of gameplay, info, setup pics and more. Rough schedule in CET:ġ8:00 Gun Game warm-up, virtual PC riggingĢ2:30 LAN Clench! Mini Tournament w/smaller teams Happy fragging!Ĭhasing that good old LAN feeling, we stock up on beer and cheese doodles, turn our mics on (not mandatory), and clear our schedule for an evening of Urban Terror epicness. We also released the mapping plugin for Urban Terror 5: Resurgence, so community mappers could start learning and creating maps in UE4 for the next generation of this fantastic game.Īnd finally, here are community events you might be interested in. In the past year, Urban Terror celebrated its 21st birthday, and with that, we've made a small tribute to the history of UrT. The Frozen Sand team wishes everybody a Happy New Year
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